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stagdo.info
Working without a framework
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BMX Dev S2W11 - final project plan
Pulling it all together
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BMX Dev S2W6 - character design 3 - refinement
Developing the character creation technique
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BMX Dev S2W6 - concept art 3 - a new approach
Using familiar tools
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BMX Dev S2W5 - concept art 2
Further investigations into concept art creation
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BMX Dev S2W6 - character design 2 - beginnings
Exploring the basics of character design
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BMX Dev S2W6 - character design 1 - analysis
Character design as part of a bigger picture
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BMX Dev S2W5 - concept art 1
Getting to grips with digital painting
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BMX Dev S1W3 - literature review
Chapter 4 - The suspension of disbelief in video games (Dr. Brown, 2012).
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BMX Dev S2W4 - color palettes
Understanding the science behind nature
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BMX Dev S1W3 - sprint 1 review
Agile for the win!
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BMX Dev S1W3 - a sure fire way to become Scrabble king
Reading academic literature.
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BMX Dev S1W3 - activity
Interactive novels with Ren'Py.
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BMX Dev S1W2 - activity
Fictional worlds and game mechanics.
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BMX Dev S1W1 - reflection
Game design.
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BMX Dev
Planning the sprints for the next module.
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Tools (End of year 1 update)
A little insight into the things I use to create digital work.
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BMX wk 11 - Archive analysis
Content creation
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BMX wk 10 - Timewarp
Investigating skeuomorphism
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BMX wk 9 - Flip Reverse
Becoming a key stakeholder
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BMX wk 5 - Point me to a good story
Estimation and product backlog
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BMX wk 4 - Taking charge
Reduced client responsibilties
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BMX wk 4 - Back to the future
Creating a brand
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BMX wk 4 - Hectic Tech
Choosing PWA over native
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BMX wk 3 - Who goes there?
An in-depth use case analysis
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BMX wk 3 - Focus Pocus!
Aligning the product backlog
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BMX wk 2 - PWAAR
Research into basic tech
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BMX wk 2 - Radical!
Research into mood and feel
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BMX wk 2 - hey Joe, whaddya know?
Initial Research
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BMX wk 2 - a brief analysis
Dissecting the brief
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BMX wk 1 - brief chosen
Pump Track Preservation
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Group Project Reflection
Team Fūdogotchi
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Fūdogotchi wk 11 - video killed the radio star
Project reflection
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Fūdogotchi wk 9 - Re-record not fade away
Document, document, document
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Fūdogotchi wk 7 - Burnout isn't paradise
No energy beacons
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Fūdogotchi wk 5 - blender bender
What happens when you miss your first target
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Fūdogotchi wk 3 - Initial visuals
Wireframing and visualisation
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Fūdogotchi wk 1 - First steps
Organisation and planning
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A face in the crowd
The development process behind my second appjam
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The Running Dead
An initial look at the GPS running app Zombies, Run!
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Report on continuing personal and professional development
An in-depth module reflection and projection
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Moving forward
A module reflection and projection
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Need more data
API's vs. website scraping
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The web goes full circle
Web to app to web
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Here comes a new challenger!
Assessing frameworks.
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Week 9 Progress Report
Taking a look at the agile manifesto.
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PitchPal in Python - visuals
Basic visuals to guide my styling this week.
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Creativity and Zelda
Zelda-Breath Of The Wild uses every hook I can think of.
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Pitchpal in Python - week 3
Replicating the funtionality from the MIT App Inventor version was a big challenge.
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Pitchpal in Python - week 2
Creating the app structure and navigation was my first real foray into programming.
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Pitchpal in Python - week 1
Creating a solid foundation for the beginning of my mini-project.
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6 More Weeks of Winter
A SMART objective for the remainder of the module.
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Surviving an app(endix) jam
48 hours to stay alive.
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Surviving an app jam
48 hours to build an app.
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Learning to code
The abundance of choice created by the the internet leads to a new problem in decision making — where do I start?
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A word on the creative process
Philosphical thoughts on creativity and working methods.