Critical Reflective Journal
  • agile
  • appjam
  • creativity
  • fudogotchi
  • module1
  • module2
  • module3
  • module4
  • pitchpal

18 posts containing category module1

  • Feb 1, 2018

    BMX Dev

    Planning the sprints for the next module.

  • Jan 24, 2018

    Tools (End of year 1 update)

    A little insight into the things I use to create digital work.

  • Apr 26, 2017

    Report on continuing personal and professional development

    An in-depth module reflection and projection

  • Apr 24, 2017

    Moving forward

    A module reflection and projection

  • Apr 17, 2017

    Need more data

    API's vs. website scraping

  • Apr 7, 2017

    The web goes full circle

    Web to app to web

  • Mar 27, 2017

    Here comes a new challenger!

    Assessing frameworks.

  • Mar 25, 2017

    Week 9 Progress Report

    Taking a look at the agile manifesto.

  • Mar 21, 2017

    PitchPal in Python - visuals

    Basic visuals to guide my styling this week.

  • Mar 21, 2017

    Creativity and Zelda

    Zelda-Breath Of The Wild uses every hook I can think of.

  • Mar 20, 2017

    Pitchpal in Python - week 3

    Replicating the funtionality from the MIT App Inventor version was a big challenge.

  • Mar 13, 2017

    Pitchpal in Python - week 2

    Creating the app structure and navigation was my first real foray into programming.

  • Mar 4, 2017

    Pitchpal in Python - week 1

    Creating a solid foundation for the beginning of my mini-project.

  • Mar 2, 2017

    6 More Weeks of Winter

    A SMART objective for the remainder of the module.

  • Feb 28, 2017

    Surviving an app(endix) jam

    48 hours to stay alive.

  • Feb 10, 2017

    Surviving an app jam

    48 hours to build an app.

  • Jan 31, 2017

    Learning to code

    The abundance of choice created by the the internet leads to a new problem in decision making — where do I start?

  • Jan 30, 2017

    A word on the creative process

    Philosphical thoughts on creativity and working methods.

4 posts containing category pitchpal

  • Mar 21, 2017

    PitchPal in Python - visuals

    Basic visuals to guide my styling this week.

  • Mar 20, 2017

    Pitchpal in Python - week 3

    Replicating the funtionality from the MIT App Inventor version was a big challenge.

  • Mar 13, 2017

    Pitchpal in Python - week 2

    Creating the app structure and navigation was my first real foray into programming.

  • Mar 4, 2017

    Pitchpal in Python - week 1

    Creating a solid foundation for the beginning of my mini-project.

1 post containing category creativity

  • Mar 21, 2017

    Creativity and Zelda

    Zelda-Breath Of The Wild uses every hook I can think of.

9 posts containing category module2

  • Aug 25, 2017

    Group Project Reflection

    Team Fūdogotchi

  • Aug 20, 2017

    Fūdogotchi wk 11 - video killed the radio star

    Project reflection

  • Aug 13, 2017

    Fūdogotchi wk 9 - Re-record not fade away

    Document, document, document

  • Jul 30, 2017

    Fūdogotchi wk 7 - Burnout isn't paradise

    No energy beacons

  • Jul 16, 2017

    Fūdogotchi wk 5 - blender bender

    What happens when you miss your first target

  • Jul 2, 2017

    Fūdogotchi wk 3 - Initial visuals

    Wireframing and visualisation

  • Jun 18, 2017

    Fūdogotchi wk 1 - First steps

    Organisation and planning

  • Jun 11, 2017

    A face in the crowd

    The development process behind my second appjam

  • Jun 5, 2017

    The Running Dead

    An initial look at the GPS running app Zombies, Run!

1 post containing category appjam

  • Jun 11, 2017

    A face in the crowd

    The development process behind my second appjam

7 posts containing category fudogotchi

  • Aug 25, 2017

    Group Project Reflection

    Team Fūdogotchi

  • Aug 20, 2017

    Fūdogotchi wk 11 - video killed the radio star

    Project reflection

  • Aug 13, 2017

    Fūdogotchi wk 9 - Re-record not fade away

    Document, document, document

  • Jul 30, 2017

    Fūdogotchi wk 7 - Burnout isn't paradise

    No energy beacons

  • Jul 16, 2017

    Fūdogotchi wk 5 - blender bender

    What happens when you miss your first target

  • Jul 2, 2017

    Fūdogotchi wk 3 - Initial visuals

    Wireframing and visualisation

  • Jun 18, 2017

    Fūdogotchi wk 1 - First steps

    Organisation and planning

14 posts containing category module3

  • Dec 5, 2017

    BMX wk 11 - Archive analysis

    Content creation

  • Nov 29, 2017

    BMX wk 10 - Timewarp

    Investigating skeuomorphism

  • Nov 22, 2017

    BMX wk 9 - Flip Reverse

    Becoming a key stakeholder

  • Oct 31, 2017

    BMX wk 5 - Point me to a good story

    Estimation and product backlog

  • Oct 27, 2017

    BMX wk 4 - Taking charge

    Reduced client responsibilties

  • Oct 23, 2017

    BMX wk 4 - Back to the future

    Creating a brand

  • Oct 22, 2017

    BMX wk 4 - Hectic Tech

    Choosing PWA over native

  • Oct 17, 2017

    BMX wk 3 - Who goes there?

    An in-depth use case analysis

  • Oct 16, 2017

    BMX wk 3 - Focus Pocus!

    Aligning the product backlog

  • Oct 13, 2017

    BMX wk 2 - PWAAR

    Research into basic tech

  • Oct 12, 2017

    BMX wk 2 - Radical!

    Research into mood and feel

  • Oct 10, 2017

    BMX wk 2 - hey Joe, whaddya know?

    Initial Research

  • Oct 8, 2017

    BMX wk 2 - a brief analysis

    Dissecting the brief

  • Oct 1, 2017

    BMX wk 1 - brief chosen

    Pump Track Preservation

14 posts containing category agile

  • Dec 5, 2017

    BMX wk 11 - Archive analysis

    Content creation

  • Nov 29, 2017

    BMX wk 10 - Timewarp

    Investigating skeuomorphism

  • Nov 22, 2017

    BMX wk 9 - Flip Reverse

    Becoming a key stakeholder

  • Oct 31, 2017

    BMX wk 5 - Point me to a good story

    Estimation and product backlog

  • Oct 27, 2017

    BMX wk 4 - Taking charge

    Reduced client responsibilties

  • Oct 23, 2017

    BMX wk 4 - Back to the future

    Creating a brand

  • Oct 22, 2017

    BMX wk 4 - Hectic Tech

    Choosing PWA over native

  • Oct 17, 2017

    BMX wk 3 - Who goes there?

    An in-depth use case analysis

  • Oct 16, 2017

    BMX wk 3 - Focus Pocus!

    Aligning the product backlog

  • Oct 13, 2017

    BMX wk 2 - PWAAR

    Research into basic tech

  • Oct 12, 2017

    BMX wk 2 - Radical!

    Research into mood and feel

  • Oct 10, 2017

    BMX wk 2 - hey Joe, whaddya know?

    Initial Research

  • Oct 8, 2017

    BMX wk 2 - a brief analysis

    Dissecting the brief

  • Oct 1, 2017

    BMX wk 1 - brief chosen

    Pump Track Preservation

15 posts containing category module4

  • Apr 21, 2018

    stagdo.info

    Working without a framework

  • Apr 21, 2018

    BMX Dev S2W11 - final project plan

    Pulling it all together

  • Mar 6, 2018

    BMX Dev S2W6 - character design 3 - refinement

    Developing the character creation technique

  • Mar 6, 2018

    BMX Dev S2W6 - concept art 3 - a new approach

    Using familiar tools

  • Mar 5, 2018

    BMX Dev S2W5 - concept art 2

    Further investigations into concept art creation

  • Mar 4, 2018

    BMX Dev S2W6 - character design 2 - beginnings

    Exploring the basics of character design

  • Mar 3, 2018

    BMX Dev S2W6 - character design 1 - analysis

    Character design as part of a bigger picture

  • Feb 26, 2018

    BMX Dev S2W5 - concept art 1

    Getting to grips with digital painting

  • Feb 26, 2018

    BMX Dev S1W3 - literature review

    Chapter 4 - The suspension of disbelief in video games (Dr. Brown, 2012).

  • Feb 20, 2018

    BMX Dev S2W4 - color palettes

    Understanding the science behind nature

  • Feb 14, 2018

    BMX Dev S1W3 - sprint 1 review

    Agile for the win!

  • Feb 13, 2018

    BMX Dev S1W3 - a sure fire way to become Scrabble king

    Reading academic literature.

  • Feb 10, 2018

    BMX Dev S1W3 - activity

    Interactive novels with Ren'Py.

  • Feb 8, 2018

    BMX Dev S1W2 - activity

    Fictional worlds and game mechanics.

  • Feb 7, 2018

    BMX Dev S1W1 - reflection

    Game design.

  • Apr 21, 2018

    stagdo.info

    Working without a framework

  • Apr 21, 2018

    BMX Dev S2W11 - final project plan

    Pulling it all together

  • Mar 6, 2018

    BMX Dev S2W6 - character design 3 - refinement

    Developing the character creation technique

  • Mar 6, 2018

    BMX Dev S2W6 - concept art 3 - a new approach

    Using familiar tools

  • Mar 5, 2018

    BMX Dev S2W5 - concept art 2

    Further investigations into concept art creation

  • Mar 4, 2018

    BMX Dev S2W6 - character design 2 - beginnings

    Exploring the basics of character design

  • Mar 3, 2018

    BMX Dev S2W6 - character design 1 - analysis

    Character design as part of a bigger picture

  • Feb 26, 2018

    BMX Dev S2W5 - concept art 1

    Getting to grips with digital painting

  • Feb 26, 2018

    BMX Dev S1W3 - literature review

    Chapter 4 - The suspension of disbelief in video games (Dr. Brown, 2012).

  • Feb 20, 2018

    BMX Dev S2W4 - color palettes

    Understanding the science behind nature

  • Feb 14, 2018

    BMX Dev S1W3 - sprint 1 review

    Agile for the win!

  • Feb 13, 2018

    BMX Dev S1W3 - a sure fire way to become Scrabble king

    Reading academic literature.

  • Feb 10, 2018

    BMX Dev S1W3 - activity

    Interactive novels with Ren'Py.

  • Feb 8, 2018

    BMX Dev S1W2 - activity

    Fictional worlds and game mechanics.

  • Feb 7, 2018

    BMX Dev S1W1 - reflection

    Game design.

  • Feb 1, 2018

    BMX Dev

    Planning the sprints for the next module.

  • Jan 24, 2018

    Tools (End of year 1 update)

    A little insight into the things I use to create digital work.

  • Dec 5, 2017

    BMX wk 11 - Archive analysis

    Content creation

  • Nov 29, 2017

    BMX wk 10 - Timewarp

    Investigating skeuomorphism

  • Nov 22, 2017

    BMX wk 9 - Flip Reverse

    Becoming a key stakeholder

  • Oct 31, 2017

    BMX wk 5 - Point me to a good story

    Estimation and product backlog

  • Oct 27, 2017

    BMX wk 4 - Taking charge

    Reduced client responsibilties

  • Oct 23, 2017

    BMX wk 4 - Back to the future

    Creating a brand

  • Oct 22, 2017

    BMX wk 4 - Hectic Tech

    Choosing PWA over native

  • Oct 17, 2017

    BMX wk 3 - Who goes there?

    An in-depth use case analysis

  • Oct 16, 2017

    BMX wk 3 - Focus Pocus!

    Aligning the product backlog

  • Oct 13, 2017

    BMX wk 2 - PWAAR

    Research into basic tech

  • Oct 12, 2017

    BMX wk 2 - Radical!

    Research into mood and feel

  • Oct 10, 2017

    BMX wk 2 - hey Joe, whaddya know?

    Initial Research

  • Oct 8, 2017

    BMX wk 2 - a brief analysis

    Dissecting the brief

  • Oct 1, 2017

    BMX wk 1 - brief chosen

    Pump Track Preservation

  • Aug 25, 2017

    Group Project Reflection

    Team Fūdogotchi

  • Aug 20, 2017

    Fūdogotchi wk 11 - video killed the radio star

    Project reflection

  • Aug 13, 2017

    Fūdogotchi wk 9 - Re-record not fade away

    Document, document, document

  • Jul 30, 2017

    Fūdogotchi wk 7 - Burnout isn't paradise

    No energy beacons

  • Jul 16, 2017

    Fūdogotchi wk 5 - blender bender

    What happens when you miss your first target

  • Jul 2, 2017

    Fūdogotchi wk 3 - Initial visuals

    Wireframing and visualisation

  • Jun 18, 2017

    Fūdogotchi wk 1 - First steps

    Organisation and planning

  • Jun 11, 2017

    A face in the crowd

    The development process behind my second appjam

  • Jun 5, 2017

    The Running Dead

    An initial look at the GPS running app Zombies, Run!

  • Apr 26, 2017

    Report on continuing personal and professional development

    An in-depth module reflection and projection

  • Apr 24, 2017

    Moving forward

    A module reflection and projection

  • Apr 17, 2017

    Need more data

    API's vs. website scraping

  • Apr 7, 2017

    The web goes full circle

    Web to app to web

  • Mar 27, 2017

    Here comes a new challenger!

    Assessing frameworks.

  • Mar 25, 2017

    Week 9 Progress Report

    Taking a look at the agile manifesto.

  • Mar 21, 2017

    PitchPal in Python - visuals

    Basic visuals to guide my styling this week.

  • Mar 21, 2017

    Creativity and Zelda

    Zelda-Breath Of The Wild uses every hook I can think of.

  • Mar 20, 2017

    Pitchpal in Python - week 3

    Replicating the funtionality from the MIT App Inventor version was a big challenge.

  • Mar 13, 2017

    Pitchpal in Python - week 2

    Creating the app structure and navigation was my first real foray into programming.

  • Mar 4, 2017

    Pitchpal in Python - week 1

    Creating a solid foundation for the beginning of my mini-project.

  • Mar 2, 2017

    6 More Weeks of Winter

    A SMART objective for the remainder of the module.

  • Feb 28, 2017

    Surviving an app(endix) jam

    48 hours to stay alive.

  • Feb 10, 2017

    Surviving an app jam

    48 hours to build an app.

  • Jan 31, 2017

    Learning to code

    The abundance of choice created by the the internet leads to a new problem in decision making — where do I start?

  • Jan 30, 2017

    A word on the creative process

    Philosphical thoughts on creativity and working methods.

Critical Reflective Journal

  • Critical Reflective Journal
  • phillippenny@gmail.com
  • phlillip

As part of my MA in Creative App Development, I will be keeping this weekly blog to increase self-awareness and understanding as I develop my skills.

subscribe via RSS

About

Hi I'm Phil Penny, based in the UK. I have a solid background in design and I have chosen to study this MA to improve my programming skills - I am currently in the situation whereby I can design anything that comes into my head but I cannot build it into a working application. By the end of this course I hope to have reached a point where I am self-sufficient, so I am able to put any ideas I have into practice from start to finish. This course is also a step on my journey into a potential future career as a lecturer or tutor.

You can view some of my previous work at philpenny.co.uk or check out my personal blog at naturalmohican.com